Divine Express Elemental Ranger (D.E.E.R.)


Level KXP Spells
TH
10(none)+1
21000(none)+2
33000(none)+3
46000(none)+4
510000(none)+5
615000(none)+6
721000(none)+7
828000(none)+8
936000(none)+9
1045000(none)+10
1155000(none)+11
1266000(none)+12
1378000(none)+13
1491000(none)+14
15105000(none)+15
16120000(none)+16
17136000(none)+17
18153000(none)+18
19171000(none)+19
20190000(none)+20
21210000(none)+21
22231000(none)+22
23253000(none)+23
24276000(none)+24
25300000(none)+25
26325000(none)+26
27351000(none)+27
28378000(none)+28
29406000(none)+29
30435000(none)+30
31465000(none)+31
32496000(none)+32
33528000(none)+33
34561000(none)+34
35595000(none)+35
36630000(none)+36
Requisites:Str 50, Dex 30, Wis 30, 2 Class slots
Alignment:any
HD/level:&2d10
Weapon Prof.:2*level
To Hit Table:Warrior ++1
Save Table:level ++1
Reference:RDM
Groups:Warrior, Maxi
Complexity:CF=5
Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Str, Dex, or Wis
Level N (every level): Pick a Druid/Elemental spell or “attacking”. It’s F action costs go to P, P go to ½ P, ½ P go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.
Level N (each level): Gain an immunity to 1 element of E=LVL. You may change these at reset (and can "leave them open" until you are attacked).
Level N (every level): +1 Level in free Slayer Mini Class.
Level 1: 1M: Cast a Druid or Elemental spell of SL (LVL+3)/2.
Level 4: Find the Path continuous.
Level 7: Divine Voice: mouth’s M+mouth’s P: all within 180' Mass Suggestion(no save).
Level 9: Can throw off any one non-godly effect LVL per day.